INOBOSS from Studio Albino
In this case, my friends from ALBINO sought me out to make some renders of product shots for a brand image that they had created but for which the physical product did not yet exist, where my creative work came in to model, texture and finally make the renders. photorealistic packaging.
In this project I render with V ray next and the model was made in Autodesk Maya
Modeling - Jorge González
Rendering - Jorge González
Design - Studio Albino